Bundesliga champions · Champions League semi-final (the last season before Manchester City)
The original inverted full-back + extremely short passing + technique to escape the press
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Players only move where their role tag says — it's not a match replay
3-2-2-3
A full-back tucks inside to win the midfield battle — the prototype of the later Manchester City box midfield.
Identity
Shows where the same player moves to between in- and out-of-possession phases.
| In possession | Out of possession |
|---|---|
| GKBall-Playing Goalkeeper | GKSweeper Keeper |
| INVFB LInside Wing-Back | INVFB LPressing Full-Back |
| CB (L)No-Nonsense Centre-Back | CB (L)Centre-Back |
| CB (R)No-Nonsense Centre-Back | CB (R)Centre-Back |
| FB (R)Full-Back | FB (R)Full-Back |
| DMDeep Lying Playmaker | DMScreening Defensive Midfielder |
| CM (L)Advanced Playmaker | CM (L)Central Midfielder |
| CM (R)Channel Midfielder | CM (R)Central Midfielder |
| AM (L)Winger | AM (L)Tracking Winger |
| STFalse Nine | STCentre-Forward |
| AM (R)Winger | AM (R)Tracking Winger |
Amber badges are the identity-defining instructions. We only set a value where the data gives a clear signal; where it does not, the FM default is left in place and shown faded — those are yours to adjust. Click an item to check it off.
In Possession
Out of Possession
FM26 handles one in-possession shape, one out-of-possession shape, and the switch between them. The items below fall outside that — this card carries only what the game can take.
Not an appearance ranking — these players embodied the system’s roles.
Tap a position on the pitch and the attributes that spot needs appear right there.
Inside Wing-Back in possession — the same principle he later used at Manchester City
Required
Preferred
Set by the role
In possessionHolds PositionMoves Inside to DM
Out of possessionHolds PositionStays Wide
Every other player instruction stays at its default — those are yours to adjust.
Deep Lying Playmaker in possession — the absolute axis of the side’s rhythm, irreplaceable
Required
Preferred
Common approach (reference only)
Out of possessionTackling: Ease Off Tackles
A common tweak among users of this role — not something the game requires, so feel free to change it.
In possession: Ball-Playing Goalkeeper · Out of possession: Sweeper Keeper
Required
Preferred
In possession: No-Nonsense Centre-Back · Out of possession: Centre-Back
Required
Preferred
In possession: No-Nonsense Centre-Back · Out of possession: Centre-Back
Required
Preferred
In possession: Full-Back · Out of possession: Full-Back
Required
Preferred
Set by the role
Holds PositionStays Wide
Every other player instruction stays at its default — those are yours to adjust.
In possession: Advanced Playmaker · Out of possession: Central Midfielder
Required
Preferred
Common approach (reference only)
In possessionPassing Risk: Take More Risks
A common tweak among users of this role — not something the game requires, so feel free to change it.
In possession: Channel Midfielder · Out of possession: Central Midfielder
Required
Preferred
Common approach (reference only)
In possessionAttacking Width: Move Into Channels
A common tweak among users of this role — not something the game requires, so feel free to change it.
In possession: Winger · Out of possession: Tracking Winger
Required
Preferred
Common approach (reference only)
In possessionAttacking Width: Stay Wider
Out of possessionTrigger Press: More Often
A common tweak among users of this role — not something the game requires, so feel free to change it.
In possession: False Nine · Out of possession: Centre-Forward
Required
Preferred
Common approach (reference only)
In possessionFreedom of Movement: Roam From Position
A common tweak among users of this role — not something the game requires, so feel free to change it.
In possession: Winger · Out of possession: Tracking Winger
Required
Preferred
Common approach (reference only)
In possessionAttacking Width: Stay Wider
Out of possessionTrigger Press: More Often
A common tweak among users of this role — not something the game requires, so feel free to change it.
This is a well-founded starting point — the FM match engine is a separate system, so real match performance is not guaranteed.