Serie A 14th (37 points)
Organised mid-block + set-piece specialists
Not enough votes yet (0) to rank — shown as New for now.
Players only move where their role tag says — it's not a match replay
3-4-1-2
No fixed formation — 3-4-1-2 (11), 3-4-3 (8) and 4-2-3-1 (6)
Identity
Shows where the same player moves to between in- and out-of-possession phases.
| In possession | Out of possession |
|---|---|
| GKNo Nonsense Goalkeeper | GKLine-Holding Keeper |
| CB (L)No-Nonsense Centre-Back | CB (L)Centre-Back |
| CB (C)No-Nonsense Centre-Back | CB (C)Centre-Back |
| CB (R)No-Nonsense Centre-Back | CB (R)Centre-Back |
| CM (deep)Defensive Midfielder | CM (deep)Screening Defensive Midfielder |
| CM (high)Central Midfielder | CM (high)Defensive Midfielder |
| WB (L)Wing-Back | WB (L)Full-Back |
| AM (C)Second Striker | AM (C)Central Midfielder |
| STTarget Forward | STTracking Centre-Forward |
| ST 2Poacher | ST 2Tracking Centre-Forward |
| WB (R)Wing-Back | WB (R)Full-Back |
Amber badges are the identity-defining instructions. We only set a value where the data gives a clear signal; where it does not, the FM default is left in place and shown faded — those are yours to adjust. Click an item to check it off.
In Possession
Out of Possession
FM26 handles one in-possession shape, one out-of-possession shape, and the switch between them. The items below fall outside that — this card carries only what the game can take.
Not enough data to generate this yet — left blank rather than filled with uncertain names.
Tap a position on the pitch and the attributes that spot needs appear right there.
GK — recommended baseline for this role
Required
Preferred
CB (L) — recommended baseline for this role
Required
Preferred
CM (deep) — recommended baseline for this role
Required
Preferred
Common approach (reference only)
In possessionPassing Risk: Take Fewer Risks
Out of possessionTackling: Ease Off Tackles
A common tweak among users of this role — not something the game requires, so feel free to change it.
CM (high) — recommended baseline for this role
Required
Preferred
WB (L) — recommended baseline for this role
Required
Preferred
Set by the role
In possessionGets Further ForwardStays Wide
Out of possessionHolds PositionStays Wide
Every other player instruction stays at its default — those are yours to adjust.
AM (C) — recommended baseline for this role
Required
Preferred
Common approach (reference only)
In possessionForward Runs: Make More Runs
A common tweak among users of this role — not something the game requires, so feel free to change it.
ST — recommended baseline for this role
Required
Preferred
Common approach (reference only)
In possessionHold Up Ball: Yes
Out of possessionTrigger Press: More Often
A common tweak among users of this role — not something the game requires, so feel free to change it.
ST 2 — recommended baseline for this role
Required
Preferred
Common approach (reference only)
In possessionShooting: Shoot More Often
Out of possessionTrigger Press: More Often
A common tweak among users of this role — not something the game requires, so feel free to change it.
GK — recommended baseline for this role
Required
Preferred
CB (L) — recommended baseline for this role
Required
Preferred
CM (deep) — recommended baseline for this role
Required
Preferred
WB (L) — recommended baseline for this role
Required
Preferred
ST — recommended baseline for this role
Required
Preferred
This is a well-founded starting point — the FM match engine is a separate system, so real match performance is not guaranteed.
Hellas Verona under Paolo Zanetti in the 2024–25 Serie A are the template for this card. They finished 14th. Their clearest trait: they went more direct, 20th of 20 for build-up, and they were slower than most, 18th of 20 for tempo. The settings below go forward earlier, with less patient build-up. On the other axes they ranked: width 18th, pressing intensity 8th, defensive line 12th. In FM26 this becomes a 3-4-1-2, with team instructions and role settings listed below. Ranks are within the Serie A 2024–25 field of 20 teams, where 1st is the highest value on that axis.
How the ranks are made: League style reports · How ratings work